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#71602
Ethanhew

    I need an ambient cue to repeat while a player explores a small room. The seam becomes distracting when I listen through several consecutive cycles. I need to distinguish a poor loop boundary from a sound already present in the export. My initial test would change only the crossfade length at the boundary. The playback level and the rest of the cue would remain fixed. There is no dramatic change in the room at the repeat point, so the music should not imply one. I would listen to several cycles in context, then inspect the boundary separately, keeping notes about exactly when the interruption becomes apparent. A page about [url=https://sunomusicfix.top]remove suno artifacts[/url] came up during my search for another possible check. I do not have a processed example and cannot say whether it addresses this issue. A continuous mood matters more here than making every isolated moment polished. Which checks would you make before changing the exported audio itself?